Abermore
A first person stealth im-sim
Enter Abermore
Assist Residents β Build relationships.
Steal from the rich, evade the hounds.
Luck will turn against our king.
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Responsibilities
Technical Game Designer
Tutorial text & triggers.
Polish of player interaction systems.
1st Pass: Pickups & Economy .
Interactable NPC setup in overworld.
Level Design / Worldbuilding
Collaborated with our director to iterate our tutorial / prologue.
Created landmarks in city space, reconfigured paths to improved the flow, and funnel the player towards key NPCs.
Technical Art | Environment Art
Mesh optimization
Light Baking & prioritization
Prologue Environment composition
- w/assets created by Curzio Ferrera

Narrative Designer
Template Creation & Drafting
Editing
Story sequencing
Production Tracking
Improvements to tooling

Audio Lead
Sound Design
Music Composition
Audio Systems Design
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