Experience Overview

Skills / Software

Full Work History

[Technical] Game Design

Puzzle Level Design 2014 — First Person Stealth 2018 — World Building 2019+
— Narrative Design & Sequencing 2019 — Cinematics 2022+
— FPS - Contextual Interactions & Items 2019 — Character Controller & Cam 2022+

—-
Game Art / Asset Production

Audio Design & Music Composition 2012+
Technical Art, 3D Modeling/optimization - Lighting 2019 — Shaders 2022+

—-
Management

Project & Media Asset Management 2014 +
Contractor Management ┤Writers, Editors, 3D artists 2019 +
Studio Admin 2018 +

Full Work History

Skills / Software

Experience Overview

Skills

Scripting in C#

Game Design

3D Modeling [prototyping/blocking]

Shaders - Shadergraph - Material Maker & basic HLSL

Sound Design
Music Composition
Audio Systems Design

—-

Agile Methodology

Project Management & MAM

Software

Code

VS 2022 & VS Code

3D modeling

World Machine

Blender

Unity tool-sets

Documentation / Production

Figma

Miro

Adobe Suite (Photoshop, Premier, Audition)

Google docs/sheets

Jira
Notion

Plastic SCM
Git

Audio

Logic, Reaper, Soundforge

Game Engine

Unity

Shadergraph (URP)

Cinemachine

Probuilder

Extensions

Umodeler

Microsplat

Curvy Splines

+ custom Extension
[github]

Curvy Splines

Full Work History

Experience Overview

Skills / Software

Monkey Factory Games

Contractor
August 2022
February 2023

Wild Planet - Third Person Co-op Survival.

Level Designer | World Builder

Key Responsibilities:

  • Pitch and blockout new locations: Regions, dungeons and caves in Unity.

  • Draw molecular and detailed Maps.

  • Sculpt stylized terrain features for use in production.

  • Set up proc gen caves using Dungeon Architect.

  • Research, test, customize Unity extensions - and - script simple in-house tools to improve work efficiency.

Four Circle Interactive

Co-Owner 2015-2022

Audio Lead | Technical Designer | Narrative Designer | LD / World Builder

Studio Admin - QA - Tech Art [Mesh and Renderer Optimization]

Releases:

10 Second Ninja — PC 2014
10 Second Ninja X — PC, XBox One, PS4 PSVita 2016 —- Nintendo Switch 2021
Abermore — PC 2022

Key Responsibilities:

  • Create sound effects, music, and work with team members to design immersive audio systems.

  • Playtest and provide clear feedback for improvements to game projects, identify bugs and document reproduction steps.

  • Level Design, World building, ND:

    • Iterate overworld, improve flow, funnel players to story points/landmarks.

    • Create & Manage NPCs - locations, triggers, branching narrative logic & sequence story scenes.

    • Track Narrative production workload, create templates.

  • Technical Design:

    • Set up furniture objects - NPC sightline blockers, “supercrouch" triggers, hidden containers.

    • Assign and Iterate properties for pickups - throwing physics, alert severity, fragility (health).

  • Environment art:

    • Composite scenery using 3D art assets and Probuilder.

    • Optimize Mats, Meshes, Bake lights.

Achievements:

  • Wrote over 80 music tracks for story sequences and for our “mood music system” - changing state according to level theme and level of action in gameplay.

  • Set up and tweaked over 100 pickup/interactables to get them feelin’ just right.

  • Created most of the secondary and tertiary characters in Abermore to match tone of game writing, with diversity of representation in mind.

  • Sequenced over 100 branching story scenes. Assigned camera focus, character animations, text. Tracked mission and relationship variables, manage inventory changes - and edited writing to meet size restrictions & improve pacing.

  • Managed all submitted narrative documentation, writing, and contractor contributions, ensured appropriate author/editor credit through to end of project.

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Echelon - Continuing Education (Medical)

From: 2013 - 2016

Audio Engineer / VO Editor | Flash Artist & Video Editor | Course Editor and QA | LMS Admin

  • Edit Scripts, produce voice talent, record and edit audio.

  • Create flash videos, later Convert flash playables into video formats.

  • Set up and manage courses start to finish using proprietary LMS.

  • Work to Improve course readability and student engagement.

  • Identify errors in videos, on LMS systems, website, document and communicate them to relevant artists/instructors.

Achievements:

  • Took ownership of media asset database cleanup efforts in 2015.

  • Documented & Translated over 200 interactive flash elements into modernized LMS during phaseout of flash support

—- Small Contracts and Side Projects

Game Design

Clay Brick Studio

Game Design Consultant | Level Designer — July 2022

Super Tortoise Team

Co-owner, Designer, Audio lead
2013-present

Several small game projects & prototypes.

Music Composition:

  • Order of the Gatekeepers (Game - PC)

  • Dudeski (Game - Android, iOS)

  • Traversia (Game - Cancelled, PC)

  • Rangers (Game - Cancelled, PC)

  • La Reclusa (Short Film, Award Winning)

  • Tendencies (Short Film)