Experience Overview
Skills / Software
Full Work History
[Technical] Game Design
Puzzle Level Design 2014 — First Person Stealth 2018 — World Building 2019+
— Narrative Design & Sequencing 2019 — Cinematics 2022+
— FPS - Contextual Interactions & Items 2019 — Character Controller & Cam 2022+
—-
Game Art / Asset Production
Audio Design & Music Composition 2012+
Technical Art, 3D Modeling/optimization - Lighting 2019 — Shaders 2022+
—-
Management
Project & Media Asset Management 2014 +
Contractor Management ┤Writers, Editors, 3D artists 2019 +
Studio Admin 2018 +
Full Work History
Skills / Software
Experience Overview
Skills
Scripting in C#
Game Design
3D Modeling [prototyping/blocking]
Shaders - Shadergraph - Material Maker & basic HLSL
Sound Design
Music Composition
Audio Systems Design
—-
Agile Methodology
Project Management & MAM
Software
Code
VS 2022 & VS Code
3D modeling
World Machine
Blender
Unity tool-sets
Documentation / Production
Figma
Miro
Adobe Suite (Photoshop, Premier, Audition)
Google docs/sheets
Jira
Notion
Plastic SCM
Git
Audio
Logic, Reaper, Soundforge
Game Engine
Unity
Shadergraph (URP)
Cinemachine
Probuilder
Extensions
Umodeler
Microsplat
Curvy Splines
+ custom Extension
[github]
Full Work History
Experience Overview
Skills / Software
Monkey Factory Games
Contractor
August 2022
February 2023
Wild Planet - Third Person Co-op Survival.
Level Designer | World Builder
Key Responsibilities:
Pitch and blockout new locations: Regions, dungeons and caves in Unity.
Draw molecular and detailed Maps.
Sculpt stylized terrain features for use in production.
Set up proc gen caves using Dungeon Architect.
Research, test, customize Unity extensions - and - script simple in-house tools to improve work efficiency.
Four Circle Interactive
Co-Owner 2015-2022
Audio Lead | Technical Designer | Narrative Designer | LD / World Builder
Studio Admin - QA - Tech Art [Mesh and Renderer Optimization]
Releases:
10 Second Ninja — PC 2014
10 Second Ninja X — PC, XBox One, PS4 PSVita 2016 —- Nintendo Switch 2021
Abermore — PC 2022
Key Responsibilities:
Create sound effects, music, and work with team members to design immersive audio systems.
Playtest and provide clear feedback for improvements to game projects, identify bugs and document reproduction steps.
Level Design, World building, ND:
Iterate overworld, improve flow, funnel players to story points/landmarks.
Create & Manage NPCs - locations, triggers, branching narrative logic & sequence story scenes.
Track Narrative production workload, create templates.
Technical Design:
Set up furniture objects - NPC sightline blockers, “supercrouch" triggers, hidden containers.
Assign and Iterate properties for pickups - throwing physics, alert severity, fragility (health).
Environment art:
Composite scenery using 3D art assets and Probuilder.
Optimize Mats, Meshes, Bake lights.
Achievements:
Wrote over 80 music tracks for story sequences and for our “mood music system” - changing state according to level theme and level of action in gameplay.
Set up and tweaked over 100 pickup/interactables to get them feelin’ just right.
Created most of the secondary and tertiary characters in Abermore to match tone of game writing, with diversity of representation in mind.
Sequenced over 100 branching story scenes. Assigned camera focus, character animations, text. Tracked mission and relationship variables, manage inventory changes - and edited writing to meet size restrictions & improve pacing.
Managed all submitted narrative documentation, writing, and contractor contributions, ensured appropriate author/editor credit through to end of project.
Take Me To The Project Page for
Echelon - Continuing Education (Medical)
From: 2013 - 2016
Audio Engineer / VO Editor | Flash Artist & Video Editor | Course Editor and QA | LMS Admin
Edit Scripts, produce voice talent, record and edit audio.
Create flash videos, later Convert flash playables into video formats.
Set up and manage courses start to finish using proprietary LMS.
Work to Improve course readability and student engagement.
Identify errors in videos, on LMS systems, website, document and communicate them to relevant artists/instructors.
Achievements:
Took ownership of media asset database cleanup efforts in 2015.
Documented & Translated over 200 interactive flash elements into modernized LMS during phaseout of flash support
—- Small Contracts and Side Projects
Game Design
Clay Brick Studio
Game Design Consultant | Level Designer — July 2022
Super Tortoise Team
Co-owner, Designer, Audio lead
2013-present
Several small game projects & prototypes.
Music Composition:
Order of the Gatekeepers (Game - PC)
Dudeski (Game - Android, iOS)
Traversia (Game - Cancelled, PC)
Rangers (Game - Cancelled, PC)
La Reclusa (Short Film, Award Winning)
Tendencies (Short Film)