The forest

This is the entry to a Dark Cave

I want this artifact location to be the first one the player encounters naturally.

Why a forest?

The Route

Directing the player

Fences & Flows

Vista & Pathway

Challenges and Critique

Why a forest?

Simply put…

Trees effectively obscure a pathway, and still allow for free-form traversal.

The Route

The player begins at the rolling hills

→ then runs through the central valley -

Then are funneled up through the eastern forest’s central path.

I am using Curvysplines with some custom shaders to display these animated graphics.

These splines also handle the placement of trees.

Fences & Flows

This is the player perspective from the start position.

FX All move in the direction of the cave.

Paired with the topology of the terrain - the player will be gently pushed where I want them to go.

There is a straight path to the forest entryway.

It is obscured by…

  • Topology

  • Fences - Impassible looking Rocks (A deterrent)

FOV is modified here to exaggerate the rocks.

This…

  • Pushes the player in the direction of the vista.

  • Provides a more direct path once it is discovered.

Vista and Pathway

This is the view from the vista.

You can see the open space leading to the forest.

Right now I think the actual stone/arrangement of the vista needs refinement.

I am putting more thought into the gameplay grammar of different points of interest. Vistas will have a common element to tie them all together.

The large trees are passable by the player, but the easiest route through the forest is the clear center path.

Of course - not everyone will follow this path.

That’s ok!

I’ll have other locations for them to visit from the beginning of the game.

The Canyon - The Mountains - The Lake - The Bog

Challenges and Critique

What needs improvement?

1.) The forest needs more iteration.

When I was setting up tooling, the terrain was more flat, and had a different perspective on the approach.

2.) The areas between the starting hills and valley need to be refined.

The route is a little awkward, and the vista does not “feel” like a lookout point.

->The elevation will likely need to be raised - and I need to create well defined grammar so the player starts to associate these locations.

3.) The grass system…

-> A replacement system is in progress

Click to play Video of forest v1 runthrough

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