Heptic
Solo project
An exploration focused non-linear adventure.
→ Find paths through interesting landscapes.
→ Gather key artifacts.
→ Bring them to their places in the central nexus.
on this page…
Tool Highlights
Cave | Contending with Darkness
Forest | Fences and Flows
The Cave
The Location of the First artifact.
Design Challenge: Reduce Friction caused by inability to see without compromising atmosphere.
Detail Page under construction
The Eastern forest is the first location I have built for this game.
I wanted to challenge myself and improve my skills when it comes to handling foliage, and complex scenery.
The general idea -
Direct the player to a vista → through the valley → into the forest entryway.
All using simple visual cues.
Topics Covered :
Why a forest?
The Route
Directing the player