Heptic

Solo project

An exploration focused non-linear adventure.

→ Find paths through interesting landscapes.
→ Gather key artifacts.
→ Bring them to their places in the central nexus.

on this page…

Tool Highlights

Cave | Contending with Darkness

Forest | Fences and Flows

Tool Highlights

Unity & Extensions

Shadergraph (URP)

Cinemachine

+ custom Extension
[on github]

Curvy Splines

The Cave

The Location of the First artifact.

Design Challenge: Reduce Friction caused by inability to see without compromising atmosphere.

Detail Page under construction

The Eastern forest is the first location I have built for this game.

I wanted to challenge myself and improve my skills when it comes to handling foliage, and complex scenery.

The general idea -
Direct the player to a vista → through the valley → into the forest entryway.
All using simple visual cues.

Topics Covered :

Why a forest?

The Route

Directing the player

Fences & Flows

Vista & Pathway

Challenges and Critique

Next
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Wild Planet